Play as a Kaiju monster and destroy as many buildings as you can in this cooperative or single player game.  Stepping on STOMP Cola towers give the Kaiju the fuel to activate its MEGA form.  Stepping on Gas Towers injure the Kaiju.  Watch out for enemy planes, too!


STOMP was created by a team of several students from the University of Baltimore.  The game is developed using Unity 4 and the XBox 360 Kinect. My contributions to the game include Logo Design, Enemy Animations, and Smoke Animations.  In the future, I intend to include an additional Kaiju with a MEGA form, as well as several more art assets.

Awards & Recognition:

-Showcased at the 2015 Artscape/ Gamescape in Baltimore, MD

-Showcased in VG Thought's: The Commune Episode 45: Gamescape 2015- Dev Teams

Play as Haroun and Rana, two warriors who must fight to protect Sakaduuba Village from the vengeful Mae'o.  Work your way through the desert solving puzzles, avoiding snares, and fighting off Mirage creatures.


 Still a work in progress, Desert Defenders is currently being developed in Unity 5.  My contributions to the project include being the Project Manager,  Art & Story Lead, all Animations, Character Designs, Backgrounds, Music & SFX, and misc. Assets.

Awards & Recognition:

-Showcased at the 2016 Undergraduate Student Research Day at the Universities at Shady Grove in Rockville, MD.

-Showcased at the 2016 University of Baltimore Capstone Presentation in Baltimore, MD.

-Featured on the University of Baltimore website as one of the most notable 2016 SDE capstone projects.


Desert Defenders Soundtrack

Show Me The Ropes - Jillian Walker
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Bongo Barrage - Jillian Walker
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Dunes Day - Jillian Walker
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Valor & Vitrification - Jillian Walker
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The Evil Sand Witch Mae'o - Jillian Walker
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Nameless For Now - Jillian Walker
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Mirage Master - Jillian Walker
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Space World is an educational game that introduces players to the real commercial space industry.

Space World isn't just a game, but a platform for both teachers and aerospace companies. It is important that today's youth know about the corporations that are taking us to the stars and understand the technologies and science that these organizations are developing.


By interlacing space entertainment with the rigors of mathematics, and then backing it with an in-game rewards system, our product covertly gets kids excited about learning.

Space World is currently being developed by Intergalactic Education, LLC.  My contributions to the project include environmental art, graphic design work, 3D modeling, GUI work, creating promotional videos, and quality assurance testing.

Spaceball!, a Space World minigame, is now available for iOS on the App Store.

My contributions for Spaceball include: concept art and the female character model.

Awards & Recognition:

-Finalist at the National Creativity Network's Creative Business Cup Competition (2016)

-Certified Space Educational Product by The Space Foundation (Nov. 2016)

-Featured on Spacetalk: the NEXT Generation Q3 2016 (p. 22-23)

Del:VR (Disaster Equipment Locator: Virtual Reality) is a game that utilizes the Google Cardboard in order to create an immersive experience where players must go around an apartment and collect useful supplies for an upcoming blizzard.

Awards & Recognition:

-Published to the Google Play Store (March 2016)

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